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Friday, February 28, 2020
VIBRANCE- SCIENCE DAY CELEBRATION
Physical science optional has conducted a small program on science day.
Thursday, February 27, 2020
Monday, February 17, 2020
KINDNESS DAY CELEBRATION
A random act of kindness day celebrated today. It was inaugurated by Dr. Sasi Tharoor.
Thursday, February 13, 2020
Monday, February 10, 2020
Thursday, February 6, 2020
RAKSHA-AN INITIATIVE OF WOMENS CLUB
There was self defence program conducted by women cell. Two lady officers from kerala police haf taken the class on self defence.
Wednesday, February 5, 2020
MOBILE LEARNING
MOBILE LEARNING
Mobile
learning (m-learning) refers to the use of mobile and handheld IT devices, such
as Personal Digital Assistants (PDAs), mobile phones, laptops and tablet PC
technologies, in teaching and learning. Mobile learning brings forth many new ideas for
learning:
personalization, collaboration, synchronicity and asynchronicity of
interactions, peer-learning, mobility & accessibility, etc. all of which
together was not possible before.
SCOPE OF MOBILE LEARNING
1.
Connectivity:
Instant
and ubiquitous connectivity via Wi-fi, Bluetooth, etc. distinguish mobile
devices from other technologies. In a study with undergraduate students,
Dahlstrom et al. (2011) found out that 78% students considered Wi-Fi to be
extremely valuable to their academic success. Apps like google drive, drop box,
slack, etc. provide amazing platforms of connectivity both inside and outside
the classrooms.
2. Awareness:
The range of sensors available on
many of the advanced devices like camera, mic, touch screen, geolocation,
accelerometer, gyroscopes, etc. add multiple usable functionalities to the
phone whose power can be harnessed in the learning process. Photos, audio and
video recording, integration of Augmented Reality (AR), scanning, google maps,
etc. can come in handy and provide many different ways of engagement when used
for learning.
3. Multimodality:
Mobile devices provide additional touch,
command and movement based response, which can provide immersive engaging
experiences. Students can broaden the possibilities of their work via
integration of multimedia elements like audio, video images, songs, animations,
etc.
4. Familiarity:
Mobile devices are more familiar to use
among children in the current generation as compared to other technological
devices. A 2013 Pew survey (Madden et al., 2013) demonstrated that 77% families
reported having at least one smart phone in their household, and 46% reported
having at least a tablet. 43% children used a mobile device regularly and 74%
of the teens used mobile devices to access the internet on a regular basis.
Given the kind of familiarity, students will learn faster through the use of a
mobile device as compared to other devices.
5. Personal:
As compared to a personal computer, a
mobile device is actually personal in the sense that it can be taken anywhere
and used anytime and represents a more personal device than a PC. The
portability feature adds to the popularity of the use.
6. Relevance:
Mobile
devices are relevant to the current generation of young people. They use such
devices very often, thus it makes sense to choose mobile platform for learning
over other technology platforms.
MOBILE LEARNING DEVICES
CELL
PHONES
The simplest of them all
but still fairly powerful.They can be used for group discussions via text
messaging, and since so many cell phones have cameras, they are useful for
photography-based projects as well. Students can also record themselves reading
stories aloud for writers’ workshops or practicing speeches.
E-BOOK READERS
Their fundamental
function, of course, is for reading books and storing entire libraries. They
also provide easy access to dictionaries. Many students also use their e-book
readers as a replacement for the daily paper, since they can read various
editions and magazines on it. Well-known brands include Amazon’s Kindle and
Barnes & Noble’s Nook.
TABLETS
Apple’s iPad, the Kindle
Fire, and the Galaxy are just a few models of tablets, and they can do anything
e-book readers can do and then some.
Downloadable apps, many
educational, make these machines nearly comparable to computers; you can surf
the Web, play games, watch (and even make) movies, as well as take photographs.
SMARTPHONES
The older the students,
the more likely they are to be wielding one of these. Like tablets, smartphones
have many computer-like functions. (They’re also phones, of course.) They can
run apps and software, record audio and video, send and receive email and texts
— functionalities that can easily be channeled into classroom inquiry.
MOBILE
LEARNING APPS
EVERNOTE
Students can keep notes and gather sources
for their projects, all of which can be shared with their teachers and
classmates.
TWITTER
Allow users share their thoughts,
questions, links, photos, and videos. Students can tweet in journalism classes,
posting reports online in real time, for instance, or on field trips, sharing
what they’re discovering on their trips.
SOCRATIVE
This Web-based
student-response system enables you to assess in real time — via
multiple-choice, short-answer, and true-false questions — how much of the
material your students understand. Students enter their answers on their own
devices, allowing them the privacy to answer candidly, and results are
tabulated immediately.
THE
CHEMICAL TOUCH
The periodic table comes
alive with an app that provides detailed info on the elements, standard amino
acids, and nucleo bases.
SAT
PREP APPS
Students can get quizzed
on the SAT’s different sections via subject-organized practice questions; they
can take tests (timed and untimed), which are scored immediately to provide
them with feedback on potential problem areas and how to correct them.
ADVANTAGES
1.Ability to learn on the go: Mobile devices do not restrict the learner to any context be it
the walls of the
classroom or the world outside it. It truly makes learning independent of the
time and location
Reach rural children and
schools: The low price of mobile
devices, especially phones(almost
6 times cheaper than a desktop PC) can cater to the low purchasing power of
rural populations in various parts of the world. This outreach and penetration
has the potential to bridge the digital divide in the current generation.
2.Improve higher order thinking
skills: Mobile devices combined with
internet can foster the much talked about 21st century skills: Problem solving,
Communication, Collaboration and Creativity. One example in use the Eco MOBILE project where students can take their mobile
phones on a field trip to a real pond environment. Powered by the integration
of AR and probes for data collection from the environment, Eco MOBILE provides
students with real time information about the environment which helps them
conceptualize and discuss and hypothesize complex relationships between various
environmental parameters.
3.Support alternate
learning environments:
Mobile
devices can support learning in alternate learning environments like flipped
classrooms, blended learning environments, virtual environments, homeschooling,
etc.
4.Enable personalized
learning:
Mobile
devices can be used to present learning content at the right level of the
learner (not too easy and not too challenging), and also at a pace that is
determined by the learner.
5.Motivating students:
When
students have a perceived control over their learning space and materials, they
tend to be better engaged (Shernoff et al., 2003). Having their own devices
allows a sense of control, if at all partial, over the learning environment and
can lead to higher engage mental levels in the interaction and can potentially
keep the students motivated in the long run.
DISADVANTAGES
1.Differentiated access to
devices and internet:
This
refers to the availability and cost ofbroadband in schools and homes which can
pose a hurdle for low income families and rural areas.Procuring the devices in
the first place involves a cost factor which might prohibit under-resourcedschools
and low income families to invest in such technologies. Thus access to devices
in such acase might not be equal and create a divide among those who have and
those who don’t.
2.Use must be monitored:
While technology is being used in
classroom or outside of it, their use needs to be monitored in some way. Mobile
devices with internet present the possibility of being a distraction, being
misused or used for the wrong reasons. There are health concerns related to overuse, privacy concerns about over
sharing personal information. Use of such devices in schools would increase
their responsibility to educate the learners and make them aware of the misuse.
There must be an informed policy guiding the use of such devices in classrooms.
Parents and teachers must be informed about the research and implications of
using such devices so that they can partake in the process of effective use of
mobile technology.
3.Prevailing attitudes and
prejudices against using technology for instruction:
Effective
incorporation of mobile technologies involves discarding existing structures
and many stakeholders are resistant to make this shift. There are still laws
that prohibit the use of mobile technologies in the classroom categorically.
Such actions might lead to complete dismissal of mobile technologies. A more
informed discussion needs to be done at the policy level and the use allowed,
with guidelines specified on the use inside school.
4.Limiting physical
attributes:
Having
smaller size means having lesser capabilities as compared to a PC or a laptop.
Smaller touch interface, limited memory, smaller screen size all can make them
more difficult to use.
5.Ways of implementation impacts their
effectiveness:
If
we limited the implementation to a model of acquisition and distribution of
mobile phones, then the technology won’t work wonders by itself. The system
will have to mould itself in order to integrate the technology, curriculum and
pedagogies will have to be shaped and the ideas of classrooms and lessons will
have to be rethought to maximize the effectiveness of mobile device integration
and realize the benefits mentioned above.